Race through the asteroid belts dodging flying debris, rocks and picking up resources to get new ships.
This was the third serious Commercial Project I ever tried to get out into the world but ultimately it failed. It was supposed to be an endless space flier where the objective is to get as far as possible, before dying. The initial prototypes were done in 2D but later it was moved over to 3D before a release was attempted. As this was one of the first really serious productions I led myself, there was a lot of difficulty along the way. But I did manage to implement Leaderboards and there was an attempt at getting Microtransactions to work as well to buy additional ships. Even though the project failed it led me, and the rest of the team to release BombTastic instead which did get finished and put on the app store for both iOS and Android.