A simple and minimalistic puzzle game project trying to avoid the Update() loop in Unity.
This was a project I at first decided to make as an attempt at making four dimensional puzzles. But making those kind of puzzles deemed a little too challenging for a single man effort. So instead I decided to explore something else. So I decided to instead make a codebase that makes use of Unity’s Update() loop as little as possible. This, married with the simplicity of the minimalistic design/art that I’ve made myself, it could become a fairly nice and polished little puzzle game.