A simplistic Dialogue Editor made using Unity’s IMGUI implementation.
Get the source here
As part of my newly made MIT Licensed Repositories I decided to take a crack at making a node editor. One of the most common use-cases for a node-editor in game development tends to be for functionality that benefits from tree structures. So I decided to make one for Dialogues. The editor will produce a ScriptableObject that can be used easily in a game.