Setup Savior @ Triheart Studio | 2024

I worked primarily on the physics interactions and UI programming.

Buy the game on Steam here

I was employed by Triheart Studio for a few months to assist them on their games physics interactions, small bug fixes and UI programming. The game was made with Unity and required some quite intricate physics calculations to be sure that objects could be manipulated correctly in 3D space, taking into account depth, other objects and how a player would expect to manipulate the object to place it just right.

This was an important feature to get right as a big part of the games selling point was gridless placement of objects whereas most other games in the genre only allowed you to place objects on pre-determined grids.

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Find games I've worked on below! Use the Category & Tag buttons to get an overview.Looking for my resume? Find it here.

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