Contracted to be an all-purpose developer for the game to optimize, fix bugs and extend the existing foundation.
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Since March 2025 I have been contracted to work with Teacup Games to work on their game Hell Dive, a single player horror game experience taking you through one mans sins and what he has to endure in his own personal hell. The game and initial codebase was left to me by a previous programmer.
During my work on this game I have had to look into all manner of issues, bugs and improvements being the sole programmer on the team as of writing. Those tasks include:
- Optimization - The game had some performance issues in regards to level loading and segmentation. This was one of the first things I worked on and solved which saw an increase in performance of 440%.
- Robust Save System - The game used a naive JSON implementation that I made into a more robust binary save system using the C# native Binary Readers and Writers.
- New Ending - The games ending was somewhat lacking compared to the rest of the game, so I designed, directed and implemented a new take on the existing ending which received positive feedback from the community.
- New Features - The director of the game, Thomas-Bo, also have ideas to make the game feel more feature complete that I am continously working on.