Contracted to be an all-purpose developer for the game to optimize, fix bugs and extend the existing foundation.
I worked primarily on the physics interactions and UI programming.
I worked on the PSVR2 port of this game while working for Bolverk Games.
A project I worked on as Lead Developer for Bolverk Games in collaboration with CinemaTaztic.
A demo made for a job application in a couple of weeks solo.
Easy-to-use and versatile camera setups for use in Unity projects
Step into a cyberpunk future where you either make it to the top or topple it all from the bottom.
You find yourself in a mysterious maze that doesn’t seem to adhere to any logic or reason.
In the Land of the Four Seasons, the brave spheroid, needs your help to explore this vibrant world.
Race through the asteroid belts dodging flying debris, rocks and picking up resources to get new ships.